Technical Art Reel
Cinematic Work
About Me

I'm David, a pipeline engineer with nearly 10 years of experience in technical art and Unreal Engine development across films, commercials, trailers, cinematics, and VR games. Early exposure to C# development at NASA sparked my transition into programming, and I've since expanded into Python, C++, REST APIs, and computer science. I'm experienced with scene optimization using Insights, debugging game code in Visual Studio, and building tools that solve production bottlenecks. Today, I focus on pipeline development and studio-wide tool engineering, leveraging my technical art background to create solutions that understand both the creative and technical sides of production.
Game Teasers & Trailers
Borderlands 3 Teaser Trailer - Gearbox
The Outer Worlds Cinematic Announcement Trailer - Obsidian
Vampire: The Masquerade - Bloodlines 2 Trailer - Paradox
New World Launch Trailer
Tiny Tina's Wonderlands Cinematic Announcement Trailer - Gearbox
Kerbal Space Program 2 Cinematic Announcement Trailer - Private Division
Remnant 2 Launch Trailer - Gearbox
Fortnite Trailers - Epic Games
Previs for Film & TV
Call of the Wild - Fox Studios
Mission Impossible 7 - Paramount
Pinocchio - Disney
Hunger Games - The Ballad of Songbirds & Snakes
SportsCenter LED Wall Environment - ESPN
Avastars