David W. Miller

Sim's Lab


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Technical Art Reel



Cinematic Work



About Me

Simsaladoo

I'm David, a pipeline engineer with nearly 10 years of experience in technical art and Unreal Engine development across films, commercials, trailers, cinematics, and VR games. Early exposure to C# development at NASA sparked my transition into programming, and I've since expanded into Python, C++, REST APIs, and computer science. I'm experienced with scene optimization using Insights, debugging game code in Visual Studio, and building tools that solve production bottlenecks. Today, I focus on pipeline development and studio-wide tool engineering, leveraging my technical art background to create solutions that understand both the creative and technical sides of production.


Game Teasers & Trailers

Borderlands 3 Trailer - Gearbox
Outer Worlds Release Trailer - Obsidian
Bloodlines 2 Teaser - Paradox
New World Release Trailer
Tiny Tina's Wonderlands Trailer - Gearbox
KSP2 Trailer - Private Division
Remnant 2 Trailer - Gearbox
Fortnite Trailers - Epic Games


Previs for Film & TV

Call of the Wild - Fox Studios
Mission Impossible 7 - Paramount
Pinocchio - Disney
Hunger Games - The Ballad of Songbirds & Snakes
Avastars
ESPN - SportsCenter