Render Targets as Material masks
Render Targets (RTs) are a special use-case tech in Unreal for when you need a texture to be able to update at runtime, or even in editor. They’re used for minimaps, portals, live monitors, dynamic painting in VR, depth maps, snow and material edits and plenty of other custom solutions. Typi...
Published on January 26, 2026 | 3 min read