David W. Miller

Sim's Lab


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Past Work



About Me

Simsaladoo

I'm David, a Unreal Engine-focused technical artist with a background in pipeline tools and development. For the last 9 years I've worked on films, commercials, video game trailers, and VR games. Learning Sharepoint in C# was my gateway into programming during my early career years at NASA, and since then the diverse projects I've worked on have given me a wealth of experience and perspective. Nearly a decade of experience using Blueprints, Python, C++, engine optimization with Insights and visual studio, learning pipeline APIs, as well as implementing shader tricks and master materials, post-processing, creating stage tools and look-dev.


Previs for Film & TV

Call of the Wild - Fox Studios
Mission Impossible 7 - Paramount
Pinocchio - Disney
Hunger Games - The Ballad of Songbirds & Snakes
Avastars
ESPN - SportsCenter

Game Teasers & Trailers

Borderlands 3 Trailer - Gearbox
Outer Worlds Release Trailer - Obsidian
Bloodlines 2 Teaser - Paradox
New World Release Trailer
Tiny Tina's Wonderlands Trailer - Gearbox
KSP2 Trailer - Private Division
Remnant 2 Trailer - Gearbox
Fortnite Trailers