I'm David, an Unreal Engine developer and Technical Artist with a background in pipeline tools. I've worked the last 9 years in the entertainment industry on films, commercials, video game trailers and teasers, and VR games. C# was my gateway into programming during my time at NASA, and the diverse projects I've working on have given me a wealth of experience and perspective. Optimization, translating data, shadow-catching mattes, post-process shaders, and on-the-spot tool creation.
Previs for Film & TV
Call of the Wild - Fox Studios
Mission Impossible 7 - Paramount
Pinocchio - Disney
Hunger Games - The Ballad of Songbirds & Snakes
Avastars
ESPN - SportsCenter
Game Teasers & Trailers
Borderlands 3 Trailer - Gearbox
Outer Worlds Release Trailer - Obsidian
Bloodlines 2 Teaser - Paradox
New World Release Trailer
Tiny Tina's Wonderlands Trailer - Gearbox
KSP2 Trailer - Private Division
Remnant 2 Trailer - Gearbox
Fortnite Trailers